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balancing.c
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C/C++ Source or Header
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1997-02-11
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4KB
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133 lines
#include "demo.h"
int main(int argc,char *argv[])
{
APTR app,window;
init();
app = ApplicationObject,
MUIA_Application_Title , "BalanceDemo",
MUIA_Application_Version , "$VER: BalanceDemo 19.4 (11.02.97)",
MUIA_Application_Copyright , "©1995, Stefan Stuntz",
MUIA_Application_Author , "Stefan Stuntz",
MUIA_Application_Description, "Show balancing groups",
MUIA_Application_Base , "BALANCEDEMO",
SubWindow, window = WindowObject,
MUIA_Window_Title, "Balancing Groups",
MUIA_Window_ID , MAKE_ID('B','A','L','A'),
MUIA_Window_Width , MUIV_Window_Width_Screen(50),
MUIA_Window_Height, MUIV_Window_Height_Screen(50),
WindowContents, HGroup,
Child, VGroup, GroupFrame, MUIA_Weight, 15,
Child, RectangleObject, TextFrame, MUIA_Weight, 50, End,
Child, RectangleObject, TextFrame, MUIA_Weight, 100, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, MUIA_Weight, 200, End,
End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, VGroup,
Child, HGroup, GroupFrame,
Child, RectangleObject, TextFrame, MUIA_ObjectID, 123, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, MUIA_ObjectID, 456, End,
End,
Child, HGroup, GroupFrame,
Child, RectangleObject, TextFrame, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, End,
End,
Child, HGroup, GroupFrame,
Child, HGroup,
Child, RectangleObject, TextFrame, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, End,
End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, HGroup,
Child, RectangleObject, TextFrame, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, End,
End,
End,
Child, HGroup, GroupFrame,
Child, RectangleObject, TextFrame, MUIA_Weight, 50, End,
Child, RectangleObject, TextFrame, MUIA_Weight, 100, End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, RectangleObject, TextFrame, MUIA_Weight, 200, End,
End,
Child, HGroup, GroupFrame,
Child, SimpleButton("Also"),
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, SimpleButton("Try"),
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, SimpleButton("Sizing"),
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, SimpleButton("With"),
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, SimpleButton("Shift"),
End,
Child, HGroup, GroupFrame,
Child, Label("Label 1:"),
Child, TextObject, MUIA_Text_Contents, "data...", End,
Child, BalanceObject, MUIA_CycleChain, 1, End,
Child, Label("Label 2:"),
Child, TextObject, MUIA_Text_Contents, "more data...", End,
End,
End,
End,
End,
End;
if (!app)
fail(app,"Failed to create Application.");
DoMethod(window,MUIM_Notify,MUIA_Window_CloseRequest,TRUE,
app,2,MUIM_Application_ReturnID,MUIV_Application_ReturnID_Quit);
/*
** This is the ideal input loop for an object oriented MUI application.
** Everything is encapsulated in classes, no return ids need to be used,
** we just check if the program shall terminate.
** Note that MUIM_Application_NewInput expects sigs to contain the result
** from Wait() (or 0). This makes the input loop significantly faster.
*/
set(window,MUIA_Window_Open,TRUE);
{
ULONG sigs = 0;
while (DoMethod(app,MUIM_Application_NewInput,&sigs) != MUIV_Application_ReturnID_Quit)
{
if (sigs)
{
sigs = Wait(sigs | SIGBREAKF_CTRL_C);
if (sigs & SIGBREAKF_CTRL_C) break;
}
}
}
set(window,MUIA_Window_Open,FALSE);
/*
** Shut down...
*/
fail(app,NULL);
}